The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Note that spells will still work if they are removed from the spellcaster's hand, but there is no other way of opening the spell list.Your IP address has been temporarily blocked due to a large number of HTTP requests. You need them to access your spellcaster's spells. Needless to say, your cleric and mage should have a cleric's holy symbol and a spellbook in their left hand, respectively. ![]() Note that the left (lower) hand cannot carry heavy weapons, so short swords are usually the most natural choice. I normally prefer to have all hands available to attack. This will give them added protection, but will dedicate a hand to holding the shield rather than attacking. It's up to you whether your front characters should use a shield.A bow is also a good choice, but pure spellcasters can't use them. The two characters at the back (generally spellcasters) will not be able to reach the enemy, so arm them with ranged weapons such as daggers, rocks and skulls.Memorize spells to make a similar selection for your mage.Pray for spells to choose what spells your cleric will be able to cast.As you start out, you can scribe the scroll of Magic Missile in your mage's possession. Clerics don't need to do this as they acquire spells as they level up. The Scribe Scrolls option allows you to copy a mage scroll into a mage's spellbook (actually, into the mage's memory).Notice Khelben's coin in your main character's inventory - this is the coin Khelben gave you in the Introduction.You can show your hit points as numbers by turning off bar graphs from the Preferences menu.You can choose any name you like for your characters. Is also useful to have a thief in the party as you will be able to pick locks. To replace one of your main ones if they are paralysed or badly beaten. ![]() A ranger/cleric instead of a single-classĬleric would also have been a good choice, and would provide a third fighter ![]() ![]() You generally want two good fighters at the front, andĪ cleric and a mage to back them. In my case I went for a human paladin, dwarf fighter/thief, half-elf cleric,Īnd half-elf mage. Elves cannot be brought back to life if they die.Your paladin starts at level 6, so it will be a while before he can cast any spells, but they will be useful in dire situations that you will inevitably face. Paladins can cast cleric spells from level 9 and above.You definitely want a single-class mage, to be able to access the higher-level spells, but it is ok to multi-class the rest. If you have multi-class characters, experience is shared between classes for each character, meaning that they will level up slower than single-class characters.While purists will shun this facility and opt to reroll instead, maxing your stats will make it a little bit easier to get through this difficult game. It is worth modifying your characters' attributes to their maximum allowed values.There are many reasons why it is worth customising your characters, and thereĪre many useful tips that can help you make a good selection.
0 Comments
Leave a Reply. |