![]() If both grips had twist, I have no idea how I would use right twist. Now with my control setup description out of the way, I can answer the questions. I would have liked to use VKB sticks in my setup, but the current offerings did not have enough buttons, so I had to compromise. I have yaw on the X axis, and pitch on the Y axis. Lack of twist allows for more precise use. I chose this one specifically because there is no twist. My right stick is a CH products CombatStick. However rather than twist, some other kind of analog slider or stick would be better for controlling up/down strafing. I use the twist to control up/down strafing, Y axis for forward and reverse, and X axis for left and right. I tried many sticks for this (including the ThrustMaster T16K, which was garbage) and eventually settled on this, as it has a twist and very lefty friendly ergonomics. I map roll to them.įor left stick, I have a Saitek AV8R. My setup is left stick, right stick, and pedals.įor pedals I have the VKB T-Rudder. I've been using HOSAS in Star Citizen/Elite Dangerous for a while now. If it doesn't cost a huge amount of money, then include it for all sticks, but with the ability to solidly lock it off for those that don't like it! I can't speak for everyone, but I'm sure most who are used to using a joystick with twist axis can easily control X/Y along with Z axis with no loss of accuracy or axis bleeding.Īt the end of the day, it's a much more immersive way to fly a space sim, and this is why the topic keeps coming back, and even serious enthusiasts like myself keep pushing for Ilya to release either a twist capable high end stick, or at least an adaptor for it. ![]() I would agree with this to some degree when dealing with atmospheric flight sims where pedals control yaw against strong opposing forces, but for Elite/Start Citizen, this is a total non-issue. The only negative (overwhelmingly) response I've seen in a lot of research on this topic is from hardcore flight simmers who say twist on stick is crap and doesn't give you the control you need as well as twist inputs mixing with your X/Y axis stick deflection. You could replicate this with toe brakes, but they don't work as well as proper accelerator/brake pedals for fine control. I know some people like to put heave (strafe up/down) on the left Z-axis when they dual stick, and use Y axis for forward/aft strafe, but I've never felt that was comfortable for me to use.Īnother reason to not use pedals, is when dual sticking, I use racing pedals for throttle control. In regards to twist on left and right sticks I think is a bit redundant. The biggest reason I couldn't continue with this configuration, is the KG-12 grip just has too few buttons to be truly HOSAS which is necessary when flying with a VR headset on. ![]() I have also dual-sticked for a bit with the T16k in the left hand, and Glad Pro in the right, and this works really really well (with twist for roll on the left hand) and is just as intuitive as it being on the right stick. The accuracy provided by even the cheap pot in the T16k was perfect for incorporating roll-axis with yaw and pitch on the right hand stick. ![]() Rudder pedals are nice, but there are a myriad reasons why people don't want to use pedals for roll (cost & space/convenience mostly). The biggest thing I miss from going from T16k to Gladiator Pro is the twist for roll. In my opinion (<- this is important, as your going to get lot of opinions on this from the elitest rudder users) the use of Z-axis twist on right (or) left handed grip for the roll axis is very natural feeling in space sims, and very much enhances the fun of flying a spaceship.
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